GAME DEV NULL
Games You Can Jump Into
Hands-on game vibes.
Low-poly worlds.
Zero-violence fun.

Technologies
For 3D modeling, I use Blender — the open-source tool that has basically become an industry standard.
For realistic 3D, Unreal Engine is my top choice. It gives me the perfect balance between C++ workflows and Blueprint-based tasks.
Godot is a great choice for platformer development. It supports desktop OS, mobile OS, and HTML5 exports too.



Timeline
Where It Started
I attended a talent assessment, and by the end of the day it was clear: I’m all about the Z-axis. I started building in 3D on a modded office PC.
PAINT, CREATE FREELY! – Illustration Festival & Exhibition
The Damjanich János Museum announced an art competition at the Szolnok Gallery. Multiple age groups could apply, and entries were reviewed by a professional jury. I submitted a digital photo in the category “The World as I See It.”
Special Prize
Safer Internet Day – Competition
I was able to compete in the high-school category even as an elementary school student, because that was the only way I could submit my video. The brief was a LEGO challenge.
I made a stop-motion video with LEGO figures about safe computer use.
1st Prize, with Age-Group Distinction
Neumann 120 National Student Competition
To honor the 120th anniversary of János Neumann’s birth, the John von Neumann Computer Society launched a creative competition for students.
This has been my favorite competition so far.
I created a short film titled “The Martian.”
János Neumann was a true original. My favorite tools are Unreal Engine 5 and Blender. I used them to build the video scenes and the game part. I made the blueprints, character rigs, and animations myself, then edited everything in Final Cut.
It felt great to read about someone who didn’t fit neatly into the world. I think he went back to his planet and is smiling at us right now.
This competition was especially important to me because this is when I was invited to the Talent Development section.
1st Prize (Grades 1–4)
Emil – Friendship Trainer
Emil was my first complete game built in Unreal Engine 5.
I created the character animation, textures, rigs, level, and gameplay systems myself.
This was my first international competition. It was an amazing feeling to stay in 4th place for most viewed entries for weeks. I received tons of positive feedback and encouragement from people abroad — and I was only 10 years old.
EPAM Kids
My sibling and I entered the competition with a project called “Rókadombiak FARM-E.” Our concept was a solar-powered horse feeder. I created the 3D design for the device in UE5 (models were built in Blender), and I also developed a game around it.
Working as a team was great.
Special Prize
Éva Janikovszky Competition – Visual Category
I entered the Éva Janikovszky visual storytelling competition with my book trailer based on Sara Pennypacker’s Pax.
It was produced in Unreal Engine 5 as a cinematic trailer, and I edited the final video with music in Final Cut.
1st Prize
FISZ 25
I made this for the 25th anniversary of the Association of Young Writers.
I built this game in Godot 4.6.
The otter can spin, jump, and sleep.
“Under 19 – Shape Your World!” Exhibition (Deák17 Gallery)
At the “Shape Your World!” exhibition at Deák17, I was featured among the awarded creators. It was exciting to discover everyone else’s work in person. I especially liked that there was no ranked order in the awards, and I could see projects from multiple age groups.
I entered with my game Emil.
Highlighted Awardee
Szimona and Zsabka
I haven’t entered this game in a competition yet. I built it last year for a storybook.
It was made in UE5. Like my game Emil, it offers an open-world feel.
I animated moving trains, and the character can fly.